/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package org.amarena2d.examples.scenes;

import com.android1.amarena2d.nodes.Scene;
import com.android1.amarena2d.nodes.SimpleLabel;
import com.android1.amarena2d.nodes.sprites.Sprite;
import com.android1.amarena2d.texture.Textures;
import com.badlogic.gdx.graphics.Color;
import org.amarena2d.examples.Example;

@Example(name = "Sprite Move", category = "Sprite")
public class SpriteMoveExampleScene extends Scene {

    final Sprite sprite;

    public SpriteMoveExampleScene() {

        //will make a white backgroundcolor
        engine.getRenderer().setClearColor(Color.WHITE);

        // the scene becomes a touchspot and will listen to touch-events itself
        touch().makeTouchable(this);

        add(new SimpleLabel("(Touch the screen, the sprite will move to that position)", 20, 20, Color.BLACK));

        //engine.getConfig().getBaseAssetsPath is already set to "org/amarena2d/examples/scenes/assets/". So we can just type the image name.
        sprite = new Sprite(Textures.$("andou_die02.png").get(), 50, 50);
        //the sprite is now a child of the scene-layer.
        add(sprite);
    }

    @Override
    public boolean onTouchDown(float x, float y, int pointer, boolean isHit) {

        //will move the sprite to the position screen has been touched in 1 second
        sprite.move().to(x - sprite.getWidth() / 2, y - sprite.getHeight() / 2, 1);

        return true;
    }


}